The Dynasty Warriors games, regardless of their evident absurdity, normally make a reasonable effort at being traditionally precise. You can, in series custom, flatten ten males with the push of a single button; however you can likewise try– and fail– to save a comrade’s life in one specific fight, just to look it up on the web and find that they in fact passed away there on that same battlefield in reality.
Dynasty Warriors: Godseekers is a departure from the norm because it carefully follows the exploits of esteemed warrior Zhao Yun as he examines a spooky cavern with his old pal, Lei Bin, just to awaken an ancient god who gives him the power to affect the minds of others and control them in fight. This, as far as we’re mindful, is not an accurate retelling of true real-life events, but rather Godseekers’ narrative reason for being a turn-based technique video game rather than the typical hack-and-slash fare.
Not that such an excuse is especially required; Dynasty Warriors has really trodden comparable ground prior to with Koei Tecmo’s heavyweight strategy series, Romance of the Three Kingdoms, though its huge depth makes it off-putting for numerous. Godseekers, on the other hand, shares much more in common with Koei’s more accessible Kessen and Dynasty Tactics series, however it’s been a very long time considering that we’ve spoken with either of those. So, a return to a somewhat less hardcore method here is more than welcome.
So, rather than managing a single general and sprinting around ancient China carving up hundreds of armed but terrified peasants– quite an unpleasant task, when you think about it– you rather take control of a number of Generals on a giant square grid. The majority of the Generals go and come as the story progresses, with the focus almost entirely placed on childhood pals, Zhao Yun and Lei Bin.
Godseekers does a fine task of adjusting the crucial ideas of the mainline Warriors titles. Generally, the series is everything about discovering your character’s moveset so that you understand which attacks are best to use when you have an organized line of enemies in front of you; or an entire crowd of them; or you’re dueling with a single enemy General. Regardless of the series’ credibility as a button-masher, comprehending the area and distance covered by each attack is the crucial to higher-level play.
This is echoed in Godseekers, where, instead of fighting enemies individually a la Intelligent Systems’ Fire Emblem series, a lot of your characters’ available attacks will cover a number of squares on the grid. It pays to enjoy enemy developments and to make sure your units are all appropriately positioned to damage as many opponents as possible based upon the location covered by their attacks. Further damage bonuses are granted for assaulting units from behind or the side, and the series trademark musou attacks are present, needing a little time to charge up however eventually desolating a large area.
The real star of the program, however, is the Sync Gauge, which fills as you deal standard damage to opponents on the field. Once it’s fully charged you can ‘Synchronize’ your systems, which provides you a number of big benefits. Initially, any units in a set formation with your currently-selected character are permitted to act again if they’ve currently acted in the present turn, offering you a big benefit. Second, and more importantly, you can unleash a Synchro Attack, where all your units within the formation go absolutely wild at any enemies in a nine-square location of your choosing, while you consistently mash the X button to increase their damage output.
If prepared properly, you can wipe out half the opponent’s forces in one go, and do adequate damage to totally charge the gauge once again; do not be shocked if you find yourself tearing your t-shirt off and roaring like an ape at the numbers flying from your tv.
The concept of players in fact becoming bought any of the characters or the game as a whole seems far-fetched
You’ll also find yourself getting extremely bored seeing your enemies’ and allies’ turns play out on screen. An useful fast-forward button has actually been supplied, however the second you press it you’ll right away misplace exactly what’s taking place as enemy systems start magically teleporting all over the place. It would’ve been even more beneficial to have a happy medium between the fast-forwarded speed and the basic action, so that you can avoid the dull drudge while likewise keeping track of the chess-like antics.
Meanwhile, outside of battle, there’s an alarming amount of dialogue to sort through, and its appeal wears thin really rapidly. Veteran Dynasty Warriors fans are utilized to the limitless talk of honour and how super-tough everybody is, so they might really appreciate the daft supernatural twist on the traditional yarn, but the majority of it is the same stuff the series has portrayed numerous times previously. Beginners, meanwhile, would likely find themselves absolutely bewildered by the whole thing.
The game likewise does little on a mechanical level to endear you to any specific character. The bad discussion is something, but the game’s systems surrounding character improvement typically feel unnecessary at finest. Each character has a large grid of abilities to be opened as they acquire experience through combat, but you’ll invest more time trudging your method through the various menus involved than actually thinking about which capabilities you need to unlock. Similarly, new weapons can be made and upgraded, but the effect of this on your efficiency feels very little; it’s something you figure you’re supposed to keep on top of, but you’re never rather sure what result it actually has.
None of this is assisted by the fact that, although Zhao Yun and Lei Bin are a permanent fixture throughout, you’re otherwise dealing with a rotating cast of characters. Simply invested all your money on upgrading Liu Bei’s swords? Congratulations! He’s now wandered off for the next 3 objectives.
Despite the periodic high points of the video game’s fights, the idea of players actually becoming invested in any of the characters or the video game as a whole appears improbable. Compare this to the Fire Emblem series, where players develop personal preferred characters thanks to the stylish dialogue and elaborate systems that govern combat capabilities and social interactions in tangible ways. In this context, Godseekers all of a sudden comes up short.
As entertaining as Godseekers can be, you need to wonder who you might gladly advise it to. It’s not going to draw in any brand-new Dynasty Warriors fans, nor will it please fans of the main video games, effectively making any prospective gamers a niche within a specific niche. The appeal of being able to play the Vita version on the go is fantastic, however even then you’ve also got access to the similarity XCOM, Disgaea, Steamworld Heist and Frozen Synapse Prime, all broadly similar titles that are simpler to advise.
Therefore, any recommendation that you ought to get Godseekers comes with significant caveats. If you really like Dynasty Warriors and you’re jonesing for a brand-new technique video game to get into after tiring all the other brilliant ones offered, it’s worth an appearance. But that’s hardly enough of an endorsement in a strategy genre full of far better crafted games, is it.
The video game also does little on a mechanical level to endear you to any particular character. The poor dialogue is one thing, however the game’s systems surrounding character improvement often feel unnecessary at finest. Despite the occasional high points of the video game’s fights, the idea of players actually ending up being invested in any of the characters or the game as an entire seems far-fetched. It’s not going to draw in any brand-new Dynasty Warriors fans, nor will it please fans of the primary video games, efficiently making any potential gamers a specific niche within a specific niche. If you really like Dynasty Warriors and you’re jonesing for a brand-new strategy video game to get into after exhausting all the other brilliant ones offered, it’s worth an appearance.